Ranker Movie Explainer

Ranker, in about three minutes

An explainer of Meta Robotics' programme for ages 5–6

Ages 5–6

Ranker

From playful explorers to curious builders.

Robotics Coding Digital creativity
Ready for the next challenge

Curious about how things work, and ready to make them work.

Build with purposeCombine parts into moving models that reach simple goals.
Discover through experimentsObserve, ask questions, explore science and maths ideas.
▶→↑
First steps in codingUse simple visual instructions to control movement.
1What your child explores · Junior Builders

Robotics & STEM

Building models that show science and maths ideas in action.

Cause and effectHow parts work together
Project Build a Working Crane
Robotics & STEM programme

Junior Builders

BuildReal building parts, motors and step-by-step building sheets.
InvestigateTest movement, forces, machines and measurement.
ExplainUse STEM words, compare results and share ideas.
Six skills, every lessonFine motor skillsVisual-spatial awarenessLanguageSocial skillsPurposeful playCuriosity
12 science topics
TemperatureSoundColourDirectionShapeSpeedLightMotionForceEnergyGravityFriction
8 maths topics
Counting 1–50Double-digit comparisonAdditionSubtractionMeasurementDistance & weightPatternsSymmetry
Junior Builders · inside the lessons

Motorised models, real science

Lesson 1 Jeep
Lesson 1JeepSpeedDistance

How fast does it go, and how far?

Lesson 10 Tower Crane
Lesson 10Tower CranePulleyWeight

A wheel and rope lift the heavy load.

Lesson 16 Sky Carousel
Lesson 16Sky CarouselGearsCounting by 2

Gears pass motion from wheel to wheel.

Lesson 29 Wind Vane
Lesson 29Wind VaneWind directionWind speed

Which way is the wind blowing, and how hard?

Junior Builders · 30 lessons

Thirty lessons. Thirty builds.

1
Jeep
2
Mobile Crane
3
Race Car
4
Belt Conveyor
5
Spin Fighter
6
Soil Ploughing Truck
7
Road Roller
8
Laundry Machine
9
Round Easel
10
Tower Crane
11
Sky Train
12
Container Truck
13
Windmill Car
14
Helicopter
15
Ferris Ride
16
Sky Carousel
17
Winch Rescue
18
Restaurant Service Robot
19
Tow Car
20
Monorail
21
Mobile Crane
22
Mally the Snail
23
Silly Elephant
24
Demo Bike
25
Car Transporter
26
Piggy Bank
27
Digestive Bear
28
Makeshift House
29
Wind Vane
30
Tricycle
2What your child explores · Junior Robotic Coder

Robotics Coding

Arranging icon blocks to make a robot move and respond.

SequencingOrder changes the outcome
Project Programme a Moving Robot
Robotics coding programme

Junior Robotic Coder

BuildBuilding parts, motors, sensors and step-by-step sheets.
CodeLarge, colourful coding icons and guided missions.
TestWatch what happens, find mistakes and try again.
Six skills, every lessonLogical sequencingCause and effectProblem-solvingVisual-spatial skillsMathematical thinkingCoding confidence
12 coding concepts
Start & stopMotor directionMotor powerWait & timed actionsLoopsCommand sequencesParallel actionsSound & displayMessage blocksDistance sensorSound sensorCause & effect
8 maths & logic ideas
Number inputCount up & downAdd & subtractRandom inputDecimalsDistanceSpeed variationAngles & timing
Junior Robotic Coder · inside the lessons

Build it, code it, test it

Lesson 1 Traffic Light
Lesson 1Traffic LightStartLightWait

Commands run in order, one after another.

Lesson 5 Merry-Go-Round
Lesson 5Merry-Go-RoundLoopNumber input

Repeat the same commands again and again.

Lesson 7 Tag Along Robot
Lesson 7Tag Along RobotDistance sensorWait

Sense how near a friend is, then follow.

Lesson 28 House Mover
Lesson 28House MoverTestingDebugging

Find the mistake, fix it, test again.

Junior Robotic Coder · 30 lessons

Thirty lessons. Thirty builds.

1
Traffic Light
2
Spin the Wheel
3
Bricks Transporter
4
Remote-Controlled Fan
5
Merry-Go-Round
6
Launcher Bot
7
Tag Along Robot
8
Whirlwind Ride
9
Drum Machine
10
Windmill
11
Pirate Adventure
12
Plow Machine
13
Top Spinner
14
Swinging Bricks
15
Seesaw
16
Hand Mixer
17
Ball Launcher
18
Tow Truck
19
Mini Road Roller
20
Washing Machine
21
Patrol Bot
22
Delivery Robot
23
Motorbike
24
Flying Chairs
25
Airplane
26
Sonic Go Kart
27
Generator Bot
28
House Mover
29
Helicopter
30
Belt System
3What your child explores · Junior Computer Scientist

Digital Creativity

Making simple interactive stories and games with icon-based blocks.

StorytellingExpressing ideas
Project Create an Interactive Story
Stories, animation and games

Junior Computer Scientist

ImagineChoose characters, plan a story or game, design scenes.
CodeBig visual blocks for motion, looks, sound, loops and messages.
CreateAnimate, test the experience and share the finished project.
Six skills, every lessonDigital literacyCreativityLogical sequencingProblem-solvingStorytellingCoding confidence
12 coding concepts
Motion blocksLooks & visibilityStart & end eventsSequencingRepeat loopsSpeed & timingScene switchingMessage passingSprite interactionRandomnessConditionsGame outcomes
8 design skills
Character designScene compositionStory structureAnimation effectsInteractive controlsScoring & feedbackSimulationCreative expression
Junior Computer Scientist · inside the lessons

From story to game

Project 1 Let's Dance
Project 1Let's DanceSequencingMotion blocks

One block after another makes the dance.

Project 2 Savannah Race
Project 2Savannah RaceLoopsMessages

A repeat block, then a message names the winner.

Project 12 Whack-A-Mole
Project 12Whack-A-MoleRandomnessEventsScoring

Moles pop up at random. Tap one to score.

Project 17 Bunny Maze Runner
Project 17Bunny Maze RunnerLogicConditions

Touch a wall? Back to the start.

Junior Computer Scientist · 20 projects

Twenty projects. Twenty creations.

Let's Dance
Savannah Race
Spooky Castle
Fun Day at the Park
Say My Name!
Shooting Stars
Desert Dash
My Aquarium
Zookeeper Cat
Fly Fly to the Sky
Desert Discovery
Whack-A-Mole
Hey, Watch Out!
Robo's Space Adventure
Digi Paw
Luna's School Day
Bunny Maze Runner
Aliens' Trip to the Moon
Mystic Battle
Toy Factory
Inside a 90-minute lesson

Five steps, every week

1
ExploreDiscover ideas and ask questions
2
BuildConstruct models and experiment
3
CodeCreate instructions and test them
4
PlayApply learning hands-on
★
SharePresent creations and celebrate

Part of the NEBULA™ Learning Model

A learning journey

Step two of five

Ranker lays the groundwork for High-Ranker. Progression follows each child's ability and readiness.

Ages 3–4AdapterExplore through play
This oneAges 5–6RankerBuild and discover
Ages 7–9High-RankerCode and create
Ages 10–12AceAdvanced solutions
Ages 13+KingReal-world engineering
Ranker at a glance

The curriculum at a glance

5–6years old
90minutes, once a week
80lessons and projects in the curriculum
2 of 5levels on the pathway, from age 3 to the teens
Junior Builders · 30 lessonsJunior Robotic Coder · 30 lessonsJunior Computer Scientist · 20 projects
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www.metarobotics.ai
Franchise enquiries
1
Visit www.metarobotics.aiOpen our website on any device
2
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3
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Chapter 1 of 18

Based on the Ranker programme page at metarobotics.sg. Model photos, project screens and curriculum details come from the Junior Builders, Junior Robotic Coder and Junior Computer Scientist videos. Other illustrations are original; speech bubbles are illustrative. The voice-over uses your device’s built-in speech voice, so it sounds a little different on each device.