High-Ranker Movie Explainer

High-Ranker, in about three minutes

An explainer of Meta Robotics' programme for ages 7–9

Ages 7–9

High-Ranker

From curious builders to confident creators.

Robotics Coding Games & Animation
Ready for more complex challenges

Past following instructions, towards creating on their own.

?
Think independentlySolve problems by observing, reasoning and experimenting.
Build with purposeSee how mechanical parts work together towards a goal.
▶?↻
Experiment with logicUse code to control what they've built.
1What your child explores · Young Makers

Robotics & STEM

Moving models built with gears, motors and mechanical structures.

GearsMotorsPulleys
Project Build a Motorised Crane
Robotics & STEM programme

Young Makers

BuildRead 2D building sheets and assemble real 3D models.
MotoriseConnect motors and mechanisms to bring each model to life.
InvestigateObserve forces, energy, motion, and cause and effect.
ImproveTest, adjust and redesign to solve each challenge.
Five core skillsFine motor controlVisual-spatial awarenessProblem-solvingCreative thinkingConceptual understanding
5 science themes
Forces and motionEnergy and electricityLight and shadowAir resistanceMagnetism
5 maths themes
Perimeter and radiusArea and volumeMass and speedAngles and ratioMultiplication
Young Makers · inside the lessons

Science you can push, lift and feel

Lesson 1 Sea Explorer
Lesson 1Sea ExplorerBuoyant forceVolume

Push it down, and the water pushes it back up.

Lesson 4 Lift Mechanism
Lesson 4Lift MechanismLeverageMultiplication

Load near the pivot means much less effort.

Lesson 29 Slow Trekker
Lesson 29Slow TrekkerMagnetic polesAttraction

Opposite poles pull together. Same poles push apart.

Young Makers · 30 lessons

Thirty lessons. Thirty prototypes.

1
Sea Explorer
2
Projectile Launcher
3
Mini Beat Maker
4
Lift Mechanism
5
Chill Zone
6
Electric Blender
7
Sky Glider
8
Panorama Wheel
9
Magic Roundabout
10
LEGO Grabber
11
Dancer
12
Energy Wheel
13
Eco Collector
14
Robo Friend
15
Wise Owl
16
Terrapin Trekker
17
Dancing Bot
18
Glide and Sway
19
Roller Force
20
Joy Ride
21
Line Painter
22
Wind Speed Gauge
23
Laundry Spinner
24
Travel Meter
25
Pavement Cleaner
26
Trail Brazer
27
Heritage Wheel
28
Turf Trimmer
29
Slow Trekker
30
Power Driver
2What your child explores · Young Robotics Coder

Robotics Coding

Block-based code that makes robots move, sense and respond.

SequencesConditionsDebugging
Project Code a Smart Robot
Robotics coding programme

Young Robotics Coder

BuildTurn 2D instructions into working 3D mechanisms.
ConnectAdd a SmartHub, motors and sensors to each prototype.
CodeUse icon blocks to control motion, light, sound and display.
ChallengeDebug the code and solve three harder missions.
Five core skillsFine motor controlVisual-spatial thinkingLogical sequencingProblem-solvingMathematical reasoning
4 hardware parts
Building partsSmartHubMotors and sensorsBuilding sheets
4 software tools
WeDo 2.0 appIcon-based codingTablet activitiesWorksheets and quizzes
Young Robotics Coder · inside the lessons

Sensors, code and real movement

Lesson 5 Brick Blaster
Lesson 5Brick BlasterSensor inputLightSound

The sensor spots something close, then the motor fires.

Lesson 21 Roundy-Go
Lesson 21Roundy-GoCountdownSubtraction

Count down from five, then the alert sounds.

Lesson 25 Climb & Conquer
Lesson 25Climb & ConquerTilt sensorMotor speed

Tilt up, slow. Tilt down, fast. Level, stop.

Young Robotics Coder · 30 lessons

Thirty lessons. Thirty prototypes.

1
Twin Beats Builder
2
Spin Symphony
3
Wash-O-Matic
4
Armour Rover
5
Brick Blaster
6
Slam Dunk Bot
7
Whirl-A-Round
8
Roof-Off Racer
9
DropBot
10
Spin Basket
11
Rotor Bot
12
Cloud Cruiser
13
Bolt Bunny
14
Turbo Rider
15
Don't Tip Over!
16
Grabby Claw
17
Brick Lifter
18
Beatmobile
19
Bot Buddy
20
Sketch Bot
21
Roundy-Go
22
Wind Whirl
23
Swing-O-Motion
24
Brake Express
25
Climb & Conquer
26
Balance Express
27
Spin Tower
28
Whirlwing Flyer
29
Lift-a-Tron
30
Paint-A-Round
3What your child explores · Young Computer Scientist

Games & Animation

Designing interactive games and animations to play, test and share.

CharactersChallengesScoring
Project Create an Interactive Game
Scratch 3.0 programme

Young Computer Scientist

ImagineInvent characters, backgrounds and game rules.
DesignCreate sprites, costumes, scenes and original artwork.
CodeConnect Scratch blocks to control actions and interactions.
ImproveTest ideas, debug projects and solve harder challenges.
Five computing skillsEvents and sequencingLoops and variablesSensing and coordinatesBoolean logicDebugging and testing
4 tools
Laptop or tabletMIT Scratch 3.0Graphical block codingInteractive project stage
4 creative skills
Character designBackground creationAnimation and storytellingInteractive game design
Young Computer Scientist · inside the lessons

Real computing ideas, real games

Project 3 Basketball Maze
Project 3Basketball MazeCoordinatesSensing

x and y show exactly where the player is.

Project 8 Sort the Fruits
Project 8Sort the FruitsBoolean logicCloning

Red AND round? Apple basket. NOT red? The other one.

Project 10 Space Shooter
Project 10Space ShooterRepeat untilTouch sensing

Repeat the laser until it touches the asteroid.

Young Computer Scientist · 20 projects

Twenty projects. Twenty creations.

Animate Your Name
Hangman
Basketball Maze
Flappy Animal
Whack-a-Mole
Catching Fruits
Piano
Sort the Fruits
Witch vs Goblin
Space Shooter
Crossy Road
Fishing
Memory Game
Math Trivia
Elementals
Shark Bait
Happy Birthday Card
Balloon Party
React Fast
Word Matcher
Inside a 90-minute lesson

Five steps, every week

1
ExploreDiscover ideas and ask questions
2
BuildEngineer models with moving parts
3
CodeProgramme, test and debug
4
PlayApply learning hands-on
★
SharePresent creations and celebrate

Part of the NEBULA™ Learning Model

A learning journey

Step three of five

High-Ranker builds the engineering and coding foundation for Ace.

Ages 3–4AdapterExplore through play
Ages 5–6RankerBuild and discover
This oneAges 7–9High-RankerCode and create
Ages 10–12AceAdvanced solutions
Ages 13+KingReal-world engineering
High-Ranker at a glance

The curriculum at a glance

7–9years old
90minutes, once a week
80lessons and projects in the curriculum
3 of 5levels on the pathway, from age 3 to the teens
Young Makers · 30 lessonsYoung Robotics Coder · 30 lessonsYoung Computer Scientist · 20 projects
Become a franchise partner

Bring High-Ranker to your market

Meta Robotics is looking for international franchise partners. Send us an enquiry to find out more.

www.metarobotics.ai
Franchise enquiries
1
Visit www.metarobotics.aiOpen our website on any device
2
Fill in the enquiry formTell us about yourself and your market
3
We'll be in touchOur team follows up on your enquiry
Chapter 1 of 18

Based on the High-Ranker programme page at metarobotics.sg. Model photos, project screens and curriculum details come from the Young Makers, Young Robotics Coder and Young Computer Scientist videos. Other illustrations are original; speech bubbles are illustrative. The voice-over uses your device’s built-in speech voice, so it sounds a little different on each device.