Ages 7–9
High-Ranker
From curious builders to confident creators.
Robotics
Coding
Games & Animation
Ready for more complex challenges
Past following instructions, towards creating on their own.
Think independently Solve problems by observing, reasoning and experimenting.
Build with purpose See how mechanical parts work together towards a goal.
▶ ? ↻
Experiment with logic Use code to control what they've built.
1 What your child explores · Young Makers
Robotics & STEM
Moving models built with gears, motors and mechanical structures.
Gears Motors Pulleys
Project Build a Motorised Crane
Robotics & STEM programme
Young Makers
Build Read 2D building sheets and assemble real 3D models.
Motorise Connect motors and mechanisms to bring each model to life.
Investigate Observe forces, energy, motion, and cause and effect.
Improve Test, adjust and redesign to solve each challenge.
Five core skills Fine motor control Visual-spatial awareness Problem-solving Creative thinking Conceptual understanding
5 science themes
Forces and motion Energy and electricity Light and shadow Air resistance Magnetism
5 maths themes
Perimeter and radius Area and volume Mass and speed Angles and ratio Multiplication
Young Makers · inside the lessons
Science you can push, lift and feel
Lesson 1 Sea Explorer Buoyant force Volume Push it down, and the water pushes it back up.
Lesson 4 Lift Mechanism Leverage Multiplication Load near the pivot means much less effort.
Lesson 29 Slow Trekker Magnetic poles Attraction Opposite poles pull together. Same poles push apart.
2 What your child explores · Young Robotics Coder
Robotics Coding
Block-based code that makes robots move, sense and respond.
Sequences Conditions Debugging
Project Code a Smart Robot
forever
if obstacle ahead
turn right
move forward
Robotics coding programme
Young Robotics Coder
Build Turn 2D instructions into working 3D mechanisms.
Connect Add a SmartHub, motors and sensors to each prototype.
Code Use icon blocks to control motion, light, sound and display.
Challenge Debug the code and solve three harder missions.
Five core skills Fine motor control Visual-spatial thinking Logical sequencing Problem-solving Mathematical reasoning
4 hardware parts
Building parts SmartHub Motors and sensors Building sheets
4 software tools
WeDo 2.0 app Icon-based coding Tablet activities Worksheets and quizzes
Young Robotics Coder · inside the lessons
Sensors, code and real movement
Lesson 5 Brick Blaster Sensor input Light Sound The sensor spots something close, then the motor fires.
Lesson 21 Roundy-Go Countdown Subtraction Count down from five, then the alert sounds.
Lesson 25 Climb & Conquer Tilt sensor Motor speed Tilt up, slow. Tilt down, fast. Level, stop.
3 What your child explores · Young Computer Scientist
Games & Animation
Designing interactive games and animations to play, test and share.
Characters Challenges Scoring
Project Create an Interactive Game
when key pressed jump if touching coin: score +1
Scratch 3.0 programme
Young Computer Scientist
Imagine Invent characters, backgrounds and game rules.
Design Create sprites, costumes, scenes and original artwork.
Code Connect Scratch blocks to control actions and interactions.
Improve Test ideas, debug projects and solve harder challenges.
Five computing skills Events and sequencing Loops and variables Sensing and coordinates Boolean logic Debugging and testing
4 tools
Laptop or tablet MIT Scratch 3.0 Graphical block coding Interactive project stage
4 creative skills
Character design Background creation Animation and storytelling Interactive game design
Young Computer Scientist · inside the lessons
Real computing ideas, real games
Project 3 Basketball Maze Coordinates Sensing x and y show exactly where the player is.
Project 8 Sort the Fruits Boolean logic Cloning Red AND round? Apple basket. NOT red? The other one.
Project 10 Space Shooter Repeat until Touch sensing Repeat the laser until it touches the asteroid.
Inside a 90-minute lesson
Five steps, every week
1
Explore Discover ideas and ask questions
2
Build Engineer models with moving parts
3
Code Programme, test and debug
4
Play Apply learning hands-on
★
Share Present creations and celebrate
A learning journey
Step three of five
High-Ranker builds the engineering and coding foundation for Ace.
Ages 3–4 Adapter Explore through play
Ages 5–6 Ranker Build and discover
This one Ages 7–9 High-Ranker Code and create
Ages 10–12 Ace Advanced solutions
Ages 13+ King Real-world engineering
High-Ranker at a glance
The curriculum at a glance
7–9 years old
90 minutes, once a week
80 lessons and projects in the curriculum
3 of 5 levels on the pathway, from age 3 to the teens
Young Makers · 30 lessonsYoung Robotics Coder · 30 lessonsYoung Computer Scientist · 20 projects
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